Отчет по практике в университете Tenaga University

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Goals of the practice:
- understand the process of working with graphics and embedded system and learn how to use it.
Generally, my work consisted of 2 parts:
- working with graphics
- working with embedded system

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Ministry of Education and Science of the Republic of Kazakhstan

International IT University

 

 

 

 

Report

about educational internship

Student of group   Finance111,Omarova Nazerke

 

Advisor                 Satybaldiyeva Ryskhan Zhakanovna

 

                                       

 

 

 

 

 

                                             

                                                Almaty 2012

                                          CONTENT: 

 

Introduction………………………………………………………………….

3

Graphics…………………………………………...

5

Embedded System………………………………………………………………… 

8

Conclusion…………………………………………………………………..

12

Useful resources…………………………………………………………….

13


 

 

 

 

 

 

 

 

 

Introduction

       I am Omarova Nazerke, student of International IT University, had training educational practice this summer during the period from the 24th of June to the 8th of July of 2012 at Universiti Tenaga Nasional, Malaysia.

      Malaysia is a federal constitutional monarchy in Southeast Asia. It consists of thirteen states and three federal territories and has a total landmass of 329,847 square kilometres (127,350 sq mi) separated by the South China Sea into two similarly sized regions, Peninsular Malaysia and Malaysian Borneo.  The capital city is Kuala Lumpur, while Putrajaya is the seat of the federal government. In 2010 the population exceeded 27.5 million, with over 20 million living on the Peninsula.

 

       The country is multi-ethnic and multi-cultural, which plays a large role in politics. The government system is closely modeled on the Westminster parliamentary system and the legal system is based on English Common Law. The constitution declares Islam the state religion while protecting freedom of religion. The head of state is the King, known as the Yang di-Pertuan Agong. He is an elected monarch chosen from the hereditary rulers of the nine Malay states every five years. The head of government is the Prime Minister.

      

Universiti Tenaga Nasional (UNITEN)  

  is an institution of higher learning which provides academic programs in engineering, computer science, information technology, business management and related study areas. The university is one of the first private universities to be established in Malaysia and is wholly owned by Tenaga Nasional Berhad (TNB), one of the largest electrical utilities in South-East Asia.

Though relatively new as a university, UNITEN is moving rapidly towards establishing itself as a centre for educational excellence. The academic programs are being strengthened in line with its commitment to serve the needs of the nation and other countries, especially those which look to Malaysia for assistance in meeting their requirements for tertiary education.

 

  I have done such things on a practice as:  
 
Graphics: 
- learning how to use computer graphics

- working with 3D graphics 
 
Embedded System: 
- learning specific control functions of embedded system

- working with digital signal processors of embedded system and use it in different applications

Goals of the practice:

- understand the process of working with graphics and embedded system and learn how to use it.

Generally, my work consisted of 2 parts: 
- working with graphics 
- working with embedded system 

 

 

 

 

Graphics

       Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware.

The development of computer graphics has made computers easier to interact with, and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionized animation, movies and the video game industry.

The term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound".[1]Typically, the term computer graphics refers to several different things:

  • the representation and manipulation of image data by a computer
  • the various technologies used to create and manipulate images
  • the sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content, see study of computer graphics

Computer graphics is widespread today. Computer imagery is found on television, in newspapers, for example in weather reports, or for example in all kinds of medical investigation and surgical procedures. A well-constructed graph can present complex statistics in a form that is easier to understand and interpret. In the media "such graphs are used to illustrate papers, reports, thesis", and other presentation material.[2]

Many powerful tools have been developed to visualize data. Computer generated imagery can be categorized into several different types: 2D, 3D, and animated graphics. As technology has improved, 3D computer graphics have become more common, but 2D computer graphics are still widely used. Computer graphics has emerged as a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content. Over the past decade, other specialized fields have been developed like information visualization, and scientific visualization more concerned with "the visualization of three dimensional phenomena (architectural, meteorological, medical, biological, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component".

The phrase “Computer Graphics” was coined in 1960 by William Fetter, a graphic designer for Boeing. The field of computer graphics developed with the emergence of computer graphics hardware. Early projects like the Whirlwind and SAGE Projects introduced the CRTas a viable display and interaction interface and introduced the light pen as an input device.

Initial 1960s developments

Further advances in computing led to greater advancements in interactive computer graphics. In 1959, the TX-2 computer was developed at MIT's Lincoln Laboratory. The TX-2 integrated a number of new man-machine interfaces. A light pen could be used to draw sketches on the computer using Ivan Sutherland's revolutionary Sketchpad software. Using a light pen, Sketchpad allowed one to draw simple shapes on the computer screen, save them and even recall them later. The light pen itself had a small photoelectric cell in its tip. This cell emitted an electronic pulse whenever it was placed in front of a computer screen and the screen's electron gun fired directly at it. By simply timing the electronic pulse with the current location of the electron gun, it was easy to pinpoint exactly where the pen was on the screen at any given moment. Once that was determined, the computer could then draw a cursor at that location.

Sutherland seemed to find the perfect solution for many of the graphics problems he faced. Even today, many standards of computer graphics interfaces got their start with this early Sketchpad program. One example of this is in drawing constraints. If one wants to draw a square for example, they do not have to worry about drawing four lines perfectly to form the edges of the box. One can simply specify that they want to draw a box, and then specify the location and size of the box. The software will then construct a perfect box, with the right dimensions and at the right location. Another example is that Sutherland's software modeled objects - not just a picture of objects. In other words, with a model of a car, one could change the size of the tires without affecting the rest of the car. It could stretch the body of the car without deforming the tires.

Further 1961 developments

Also in 1961 another student at MIT, Steve Russell, created the first video game, Spacewar. Written for the DEC PDP-1, Spacewar was an instant success and copies started flowing to other PDP-1 owners and eventually even DEC got a copy. The engineers at DEC used it as a diagnostic program on every new PDP-1 before shipping it. The sales force picked up on this quickly enough and when installing new units, would run the world's first video game for their new customers.

1970 - 80s

The first major advance in 3D computer graphics was created at UU by these early pioneers, the hidden-surface algorithm. In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are "behind" the object from the viewer's perspective, and thus should be "hidden" when the computer creates (or renders) the image.

The 3D Core Graphics System (or Core) was the first graphical standard to be developed. A group of 25 experts of the ACM Special Interest Group SIGGRAPH developed this "conceptual framework". The specifications were published in 1977, and it became a foundation for many future development in the field.

1990s

3D graphics became more popular in the 1990s in gaming, multimedia and animation. At the end of the 80s and beginning of the nineties were created, in France, the very first computer graphics TV series: "La Vie des bêtes" by studio Mac Guff Ligne (1988), Les Fables Géométriques J.-Y. Grall, Georges Lacroix and Renato (studio Fantome, 1990–1993) and Quarxs, the first HDTV computer graphics series by Maurice Benayoun and François Schuiten (studio Z-A production, 1991–1993). In 1995, Toy Story, the first full-length computer-generated animation film, was released in cinemas worldwide. In 1996, Quake, one of the first fully 3D games, was released. Since then, computer graphics have only become more detailed and realistic, due to more powerful graphics hardware and 3D modeling software.

Graphics are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. Examples are photographs, drawings, line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.

 

 

 

 

 
      

 

 

 

 

 

Embedded System

An embedded system is a computer system designed for specific control functions within a larger system, often with real-time computing constraints.[3][4] It is embedded as part of a complete device often including hardware and mechanical parts. By contrast, a general-purpose computer, such as a personal computer (PC), is designed to be flexible and to meet a wide range of end-user needs. Embedded systems control many devices in common use today.[2]

Embedded systems contain processing cores that are typically either microcontrollers or digital signal processors (DSP). The key characteristic, however, is being dedicated to handle a particular task. Since the embedded system is dedicated to specific tasks, design engineers can optimize it to reduce the size and cost of the product and increase the reliability and performance. Some embedded systems are mass-produced, benefiting from economies of scale.

Physically, embedded systems range from portable devices such as digital watches and MP3 players, to large stationary installations like traffic lights, factory controllers, or the systems controlling nuclear power plants. Complexity varies from low, with a single microcontroller chip, to very high with multiple units, peripherals and networks mounted inside a large chassis or enclosure.

  I have done such things on a practice as: 
- learning specific control functions of embedded system

- working with digital signal processors of embedded system and use it in different applications

 

Variety of embedded systems


Embedded systems span all aspects of modern life and there are many examples of their use.

Telecommunications systems employ numerous embedded systems from telephone switches for the network to mobile phones at the end-user. Computer networking uses dedicated routers and network bridges to route data.

Consumer electronics include personal digital assistants (PDAs), mp3 players, mobile phones, videogame consoles, digital cameras, DVD players, GPS receivers, and printers. Many household appliances, such as microwave ovens, washing machines and dishwashers, include embedded systems to provide flexibility, efficiency and features. Advanced HVAC systems use networked thermostats to more accurately and efficiently control temperature that can change by time of day and season. Home automation uses wired- and wireless-networking that can be used to control lights, climate, security, audio/visual, surveillance, etc., all of which use embedded devices for sensing and controlling.

Transportation systems from flight to automobiles increasingly use embedded systems. New airplanes contain advanced avionics such as inertial guidance systems and GPS receivers that also have considerable safety requirements. Various electric motors —brushless DC motors, induction motors and DC motors — use electric/electronic motor controllers. Automobiles, electric vehicles, and hybrid vehicles increasingly use embedded systems to maximize efficiency and reduce pollution. Other automotive safety systems include anti-lock braking system (ABS), Electronic Stability Control(ESC/ESP), traction control (TCS) and automatic four-wheel drive.

Medical equipment is continuing to advance with more embedded systems for vital signs monitoring, electronic stethoscopes for amplifying sounds, and various medical imaging (PET, SPECT, CT, MRI) for non-invasive internal inspections.

Embedded systems are especially suited for use in transportation, fire safety, safety and security, medical applications and life critical systems as these systems can be isolated from hacking and thus be more reliable. For fire safety, the systems can be designed to have greater ability to handle higher temperatures and continue to operate. In dealing with security, the embedded systems can be self-sufficient and be able to deal with cut electrical and communication systems. [3]

In addition to commonly described embedded systems based on small computers, a new class of miniature wireless devices called motes are quickly gaining popularity as the field of wireless sensor networking rises. Wireless sensor networking, WSN, makes use of miniaturization made possible by advanced IC design to couple full wireless subsystems to sophisticated sensors, enabling people and companies to measure a myriad of things in the physical world and act on this information through IT monitoring and control systems. These motes are completely self contained, and will typically run off a battery source for many years before the batteries need to be changed or charged.

History


One of the first recognizably modern embedded systems was the Apollo Guidance Computer, developed by Charles Stark Draper at the MIT Instrumentation Laboratory. At the project's inception, the Apollo guidance computer was considered the riskiest item in the Apollo project as it employed the then newly developed monolithic integrated circuits to reduce the size and weight. An early mass-produced embedded system was the Autonetics D-17 guidance computer for the Minuteman missile, released in 1961. It was built from transistor logic and had a hard disk for main memory. When the Minuteman II went into production in 1966, the D-17 was replaced with a new computer that was the first high-volume use of integrated circuits. This program alone reduced prices on quad land gate ICs from $1000/each to $3/each, permitting their use in commercial products.

Since these early applications in the 1960s, embedded systems have come down in price and there has been a dramatic rise in processing power and functionality. The first microprocessor for example, the Intel 4004, was designed for calculators and other small systems but still required many external memory and support chips. In 1978 National Engineering Manufacturers Association released a "standard" for programmable microcontrollers, including almost any computer-based controllers, such as single board computers, numerical, and event-based controllers.

As the cost of microprocessors and microcontrollers fell it became feasible to replace expensive knob-based analog components such as potentiometers and variable capacitors with up/down buttons or knobs read out by a microprocessor even in some consumer products. By the mid-1980s, most of the common previously external system components had been integrated into the same chip as the processor and this modern form of the microcontroller allowed an even more widespread use, which by the end of the decade were the norm rather than the exception for almost all electronics devices.

The integration of microcontrollers has further increased the applications for which embedded systems are used into areas where traditionally a computer would not have been considered. A general purpose and comparatively low-cost microcontroller may often be programmed to fulfill the same role as a large number of separate components. Although in this context an embedded system is usually more complex than a traditional solution, most of the complexity is contained within the microcontroller itself. Very few additional components may be needed and most of the design effort is in the software. The intangible nature of software makes it much easier to prototype and test new revisions compared with the design and construction of a new circuit not using an embedded processor.

Characteristics


1. Embedded systems are designed to do some specific task, rather than be a general-purpose computer for multiple tasks. Some also have real-time performance constraints that must be met, for reasons such as safety and usability; others may have low or no performance requirements, allowing the system hardware to be simplified to reduce costs.

2. Embedded systems are not always standalone devices. Many embedded systems consist of small, computerized parts within a larger device that serves a more general purpose. For example, the Gibson Robot Guitar features an embedded system for tuning the strings, but the overall purpose of the Robot Guitar is, of course, to play music. Similarly, an embedded system in an automobile provides a specific function as a subsystem of the car itself.

3. The program instructions written for embedded systems are referred to as firmware, and are stored in read-only memory or Flash memory chips. They run with limited computer hardware resources: little memory, small or non-existent keyboard or screen.

User interface

Embedded systems range from no user interface at all — dedicated only to one task — to complex graphical user interfaces that resemble modern computer desktop operating systems. Simple embedded devices use buttons, LEDs, graphic or character LCDs (for example popular HD44780 LCD) with a simple menu system.

More sophisticated devices which use a graphical screen with touch sensing or screen-edge buttons provide flexibility while minimizing space used: the meaning of the buttons can change with the screen, and selection involves the natural behavior of pointing at what's desired. Handheld systems often have a screen with a "joystick button" for a pointing device.

Some systems provide user interface remotely with the help of a serial (e.g. RS-232, USB,I²C, etc.) or network (e.g. Ethernet) connection. This approach gives several advantages: extends the capabilities of embedded system, avoids the cost of a display, simplifies BSP, allows us to build rich user interface on the PC. A good example of this is the combination of an embedded web server running on an embedded device (such as an IP camera) or a network routers. The user interface is displayed in a web browser on a PC connected to the device, therefore needing no bespoke software to be installed.

 

 

 

 

Conclusion

       I have had practice at National Tenaga University, Malaysia as exchange student from my university. I had learn graphics and embedded system. In my opinion, all the tasks and all the goals I achieved.

       I think all experience I have got will be very useful and I will use it in the future applying for a job in the future. 
I can add that I am satisfied with everything and no argues, misunderstandings were at work. It was very interesting to learn something new, meet new people that gave me great experience.

       As far as I had a learning practice, it is not exactly close to my profession, however, I achieved some goals that I can understand something, share my knowledge in IT sphere.

At the end of my practice I took the certification about participation in practice in foreign country that we can use in our future, also I get a lot of good emotions, and things which will help me.

 

                      

 

 

 

                          

        

 

 

 

Useful resources:

  1. ^ What is Computer Graphics?, Cornell University Program of Computer Graphics. Last updated 04/15/98. Accessed November 17, 2009.
  2. ^ University of Leeds ISS (2002). "What are computer graphics?". Last updated: 22 September 2008
  3. ^ Michael Barr. "Embedded Systems Glossary". Neutrino Technical Library. Retrieved 2007-04-21.
  4. ^ Heath, Steve (2003). Embedded systems design. EDN series for design engineers (2 ed.). Newnes. p. 2. ISBN 978-0-7506-5546-0. "An embedded system is a microprocessor based system that is built to control a function or a range of functions."

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